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The intention is we update this file as PRs are merged, so the workload when making a new release is reduced. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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# v11-rc1 (2024-Jan-14) | ||
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## Notable features | ||
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* picom now uses dithering to prevent banding. Banding is most notable when using a strong background blur. (#952) | ||
* Frame pacing. picom uses present feedback information to schedule new frames when it makes sense to do so. This improves latency, and replaces the `glFlush` and `GL_MaxFramesAllowed=1` hacks we used to do for NVIDIA. (#968 #1156) | ||
* Some missing features have been implemented for the EGL backend (#1004 #1007) | ||
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## Bug fixes | ||
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* Many memory/resource leak fixes thanks to @absolutelynothelix . (#977 #978 #979 #980 #982 #985 #992 #1009 #1022) | ||
* Fix tiling of wallpaper. (#1002) | ||
* Fix some blur artifacts (#1095) | ||
* Fix shadow color for transparent shadows (#1124) | ||
* Don't spam logs when another compositor is running (#1104) | ||
* Fix rounded corners showing as black with the xrender backend (#1003) | ||
* Fix blur with rounded windows (#950) | ||
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## Build changes | ||
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* Dependency `pcre` has been replaced by `pcre2`. | ||
* `xinerama` is no longer used. | ||
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## Deprecations | ||
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* The `kawase` blur method is removed. Note this is just an alias to the `dual_kawase` method, which is still available. (#1102) | ||
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# Earlier versions | ||
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Please see the GitHub releases page. |