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Carl Jackson edited this page Jan 7, 2018 · 2 revisions

Why don't defiant skills work?

The combat simulator assumes "start of battle" conditions for most/all interactions. Defiant requires previous damage earlier in a battle to be accounted for. While we allow players to manually change current HP, we did not go as far as to add special logic to apply/remove stats as you do so.

The current buff/debuff system works purely on a +-stats basis. We would need a proper buff/debuff system to do this intuitively.

Why doesn't Quickened Pulse do anything?

This is a UX challenge. It needs to be clearly communicated to the player why a cooldown charge was removed or added as they add/remove seals and abilities, but the primary means of communication is the combat log. Quickened pulse would not be present in the combat log, because it happens at the start of a "map".

Open to suggestions on this. Definitely confusing to have the seal available in the calculator, silently doing nothing.

Why are some issues marked as "help wanted" and others are not? Do you not want help?

I marked the things I really don't want to do myself as "help wanted". Ideally I have infinite time and energy, but alas. I tend to fix the stuff I'm most interested in working on, and some things get put off. I tend to mark these as "help wanted". Please feel free to work on anything, just assign an appropriate issue to yourself first. - Winsomniak