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A Minecraft 1.12+ mod designed to create an early game survival concept for Tinkers' Construct.

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wendall911/TinkerSurvival

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Tinkers' Survival Project Project

MIT

A Minecraft 1.12+ mod designed to create an early game survival concept for Tinkers' Construct.

Overview

Early game is pretty much non-existent in Minecraft. Punch a tree, craft a few items, done! This mod creates a very early game (first few nights) progression that leads directly into Tinkers' Construct tool making. If Constructs' Armory is installed (1.12.2 only), a progression into armor making as well!

Major Features

  • Vanilla and vanilla-like tools and weapons don't work for players, but are usable by NPCs and craftable for recipes.
  • All tool progression is based around Tinkers' Construct tools and weapons.
  • The only way to make wood planks is with a saw.
    • Saw is a new item introduced that has a "Crude" version and an advanced Tinkers' version.
  • A proper harvest tool must be used. Works correctly, and configurable!
  • Crude tools are necessary to create items needed for crafting Tinkers' tools.
  • Should not conflict with major mods
  • Modpack friendly

Gameplay Features

  • Gameplay
    • A correct tool must be used given the block type. Failure is an option.
      • Incorrect tool will make harvesting really slow.
    • All tools and weapons in non-whitelisted mods are rendered ineffective.
    • If enabled, all non-whitelisted armor mods and items are disabled.
    • Planks and sticks are no longer craftable without a tool component. See Crude Saw/Saw.
  • Special Drops
    • Sticks from leaves. (Better drop rate when using a knife)
    • Rocks from rock piles. (No tool required)
    • Plant fiber from grass. (Only if using a knife)
    • Flint shards from whacking rocks on stone.
  • WorldGen
    • Adds rock piles throughout the world. (Generation rate configurable)

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