Let's start out with something fun - a game!
Everyone will get a chance to be creative, and work through some really tough programming challenges – since you've already gotten your feet wet with Tic Tac Toe, it's up to you to come up with a fun and interesting game to build.
You will be working individually for this project, but we'll be guiding you along the process and helping as you go. Show us what you've got!
Your app must:
- Render a game in the browser
- Any number of players will be okay, switch turns will be great
- Design logic for winning & visually display which player won
- Include separate HTML / CSS / JavaScript files
- Stick with KISS (Keep It Simple Stupid) and DRY (Don't Repeat Yourself) principles
- Use Javascript for DOM manipulation, jQuery is not compulsory
- Deploy your game online, where the rest of the world can access it
- Use semantic markup for HTML and CSS (adhere to best practices)
- No canvas project will be accepted, only HTML5 + CSS3 + JS please
- A working game, built by you, hosted somewhere on the internet
- A link to your hosted working game in the URL section of your GitHub repo
- A git repository hosted on GitHub, with a link to your hosted game, and frequent commits dating back to the very beginning of the project
- A
readme.md
file with explanations of the technologies used, the approach taken, installation instructions, unsolved problems, etc.
- Break the project down into different components (data, presentation, views, style, DOM manipulation) and brainstorm each component individually. Use whiteboards!
- Use your Development Tools (console.log, inspector, alert statements, etc) to debug and solve problems
- Work through the lessons in class & ask questions when you need to! Think about adding relevant code to your game each night, instead of, you know... procrastinating.
- Commit early, commit often. Don’t be afraid to break something because you can always go back in time to a previous version.
- Consult documentation resources (MDN, jQuery, etc.) at home to better understand what you’ll be getting into.
- Don’t be afraid to write code that you know you will have to remove later. Create temporary elements (buttons, links, etc) that trigger events if real data is not available. For example, if you’re trying to figure out how to change some text when the game is over but you haven’t solved the win/lose game logic, you can create a button to simulate that until then.
Make a one player game where people down on their luck can lose all their money by guessing which card the computer will deal next!
Test your wits & knowledge with whatever-the-heck you know about (so you can actually win). Guess answers, have the computer tell you how right you are!
- MDN Javascript Docs (a great reference for all things Vanilla Javascript)
- jQuery Docs (if you're using jQuery)
- GitHub Pages (for hosting your game)
- How to write readme - Markdown CheatSheet (for editing this readme)
- How to write a good readme for github repo! (to make it better)
-
Project Workflow: Did you complete the user stories, wireframes, task tracking, and/or ERDs, as specified above? Did you use source control as expected for the phase of the program you’re in (detailed above)?
-
Technical Requirements: Did you deliver a project that met all the technical requirements? Given what the class has covered so far, did you build something that was reasonably complex?
-
Creativity: Did you add a personal spin or creative element into your project submission? Did you deliver something of value to the end user (not just a login button and an index page)?
-
Code Quality: Did you follow code style guidance and best practices covered in class, such as spacing, modularity, and semantic naming? Did you comment your code as your instructors have in class?
-
Deployment: Did you deploy your application to a public url using GitHub Pages?
-
Total: Your instructors will give you a total score on your project between:
Score Expectations 0 Incomplete. 1 Does not meet expectations. 2 Meets expectations, good job! 3 Exceeds expectations, you wonderful creature, you!
This will serve as a helpful overall gauge of whether you met the project goals, but the more important scores are the individual ones above, which can help you identify where to focus your efforts for the next project!