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Releases: vexx-sm/TF2-Team-Radar

v1.5

14 Nov 16:15
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  • Cleaned up the cfg, code and some QOL changes.
  • Moved max_pings / ping_duration / ping_cooldown to the cfg.
  • Added the option to change the color of all elements per player through !radar. Saves between sessions.

v1.4

20 Sep 18:58
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  • Added tf2_team_radar.cfg & sm_reloadradar to allow for customization on the fly. (admin only)
  • Added a Toggle for showing disguised enemy Spies globally on the radar. (admin only)
  • Both are accessible through !radar or sm_radar.
  • Changed sm_mapping to sm_pingradar to match the other commands scheme.
  • Teammates are now represented by either a dot, an up arrow or a down arrow to indicate elevation relative to the player.

v1.3

07 Sep 11:12
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  • Fixed a major oversight where a disguised enemy spy wouldn't show on the radar.
  • Added the option to change the radar's position per player which is saved between sessions.
  • Reworked the sm_radar command to open a menu for toggling the radar and adjusting it's position.

v1.2

05 Sep 18:33
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  • QOL improvments
  • Implemented crosshair-based pinging
  • Added !mapping command for marking locations, Ideally use bind <key> "say /mapping"

v1.1

04 Sep 20:09
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  • QOL improvments
  • Teammates' colors now represents their health

v1.0

04 Sep 16:42
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  • Initial release