https://unknown321.github.io/mgswaifus/
There are 177 unique staff members including Snake, your avatar, Miller, Ocelot etc. However some of them don't have attached pics (see \master\data1\Assets\tpp\motherbase\script\MbmCommonSetting.lua
). Best example is Silent Basilisk (staff_name_99_056) without faceId property. All soldiers with faceId property ripped from scripts have fid_from_scripts
flag in staff.json
, others were found manually.
Some of them have missionId
property, which shows where you can extract them. This property also means that these soldiers have to be rescued as prisoners. Soldiers like Malak don't have missionId
because you must extract them to finish the mission or whatever.
There is no info about prisoners in side missions (or at least I haven't found it yet). Every soldier has his unique ID, which you can use for modding; for example replace Silent Basilisk with Ivory Skull to get her almost legally.
Some faces are unique and some may change; for example your Flaming Buffalo can have a slightly different face, while Hideo has only one portrait. If a soldier has faceId
greater than 600, his/her face is unique.
Notes are based on ingame scripts and can be inaccurate.
You can get pics by extracting them using MGSV QAR Tool v1.3 by Sergeanur (and convert with FtexTool) (there was a MEGA link, but github doesn't like it). Or just clone this repository.
Any help finding remaining portraits and info about sidemissions would be appreciated.
If you want to use this website's materials in your own articles/web sites/wherever, please link this repository as a source. Thanks.
I also have other MGSV-related repos:
- https://github.com/unknown321/mgsmonsterguns - how do the weapons work (and how to make monster guns)
- https://github.com/unknown321/mgsv_lua_dump - dump of (probably) all lua files in the game, made for changelogs
- https://github.com/unknown321/mgsvdump - dump of lua classes used in the game, useful for modding.