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2.1.0

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@github-actions github-actions released this 20 Sep 10:59
· 136 commits to master since this release

New features

  • Decal mapping (#37) (Demo)
  • Load images from material
  • Load images from asset browser right-click menu (Demo)
  • Load image from file browser right-click menu
  • Partial Arabic Localization (#145)
  • Use Layer Vector mapping for mask (#157)
  • Option to use float image for baked normal and custom bake target(#165)
  • Option to change default bake device on preferences
  • Denoise option for baking bevel grayscale
  • Interpolation option when baking to a layer
  • Supports for ACES or any custom OCIO profiles (#163)
  • Lower the Blender requirements to Blender 2.76

Changes

  • Custom bake target will always use Non-Color colorspace since Blender has a problem showing individual R/G/B channels on image editor if it’s an sRGB image.
  • When loading images to a single layer, if a bump and normal map are found at the same time, only the bump map will be used by default since most PBR textures have the exact effect between their bump and normal map.
  • Use Displacement Only mode when enabling displacement setup since it produces better displacement on cycles while not affecting Eevee.
  • Ucupaint UI will still be accessible when you use Hydra Storm render engine for testing purpose.

Bugfixes

  • Fix: UDIM is not detected automatically when rebaking layer
  • Fix: Preview mode does not work with normal map layer
  • Fix: Edge Detect radius input is not used when creating new edge detect mask (#152)
  • Fix: Cannot update some older node setups with smooth bump on
  • Fix: Cannot create UDIM layer/mask with a material that has a curve using it
  • Fix: Cannot install ucupaint on some Linux distributions that have no toml module installed
  • Fix: Using transition bump with add blend type will produce wrong max height value
  • Fix: A crash can happen after internally connecting nodes
  • Fix: Fix Missing Data is causing layer channel override to be turned off
  • Fix: Fix Missing Data can disconnect some layer nodes.
  • Fix: Simplify scene can cause an error when trying to sculpt VDM layer
  • Fix: Cannot create a new layer on an object with geometry nodes that use panel socket
  • Fix: Cannot bake objects with shapekeys on some blender versions
  • Fix: Fake lighting does not bake to normal channel (#164)
  • Fix: Error can happen when using normalmap override for non-vectorable layer
  • Fix: Renaming channel did not rename some of normal input output names

Video Demo

New features demo