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Update map upgrades docs
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SamVanheer committed Oct 24, 2023
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## Applied to all maps

### AdjustMaxRangeUpgrade

Adjusts the `MaxRange` keyvalue for specific maps to fix graphical issues
when geometry is further away than the original value.

### AdjustShotgunAnglesUpgrade

Opposing Force and Blue Shift's shotgun world model has a different alignment.
Expand All @@ -27,6 +32,10 @@ This adjusts the angles to match the original model.
Converts the obsolete `angle` keyvalue to `angles`.
This is normally done by the engine, but to avoid having to account for both keyvalues in other upgrades this is done here.

### ConvertBarneyModelUpgrade

Converts `monster_barney_dead` entities with custom body value to use the new `bodystate` keyvalue.

### ConvertBreakableItemUpgrade

Converts `func_breakable`'s spawn object keyvalue from an index to a classname.
Expand Down Expand Up @@ -206,6 +215,11 @@ or entities using its model to use the new animation names.

## Blue Shift-specific

### BaCanal1FixAlienSlaveSpawnsUpgrade

Removes the `netname` keyvalue from the `monstermaker`s that spawn in Alien Slaves
to prevent them from waiting for 5 seconds.

### BaOutroDisableTriggerAutoUpgrade

Sets the `Remove On Fire` spawnflag on the `trigger_auto` entity
Expand All @@ -225,10 +239,18 @@ Removes the `chaptertitle` key from `worldspawn` in `ba_power2` to remove the re

Changes Gina model in `ba_security2` to allow playing push cart sequence.

### BaTram1FixScientistHeadUpgrade

Removes the `body` keyvalue from the `monster_generic` newspaper scientist in `ba_tram1`.

### BaTram1FixSuitUpgrade

Removes the HEV suit from `ba_tram1` (now given by map config).

### BaTram2FixScientistSkinColorUpgrade

Fixes the Luther scientist in `ba_tram2`'s reflective lab room having white hands.

### BaYard1FixDeadScientistModelUpgrade

Changes incorrect dead scientist head (Rosenberg) in `ba_yard1` to use the same as in `ba_yard4` (Glasses).
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