An easy-to-integrate Unity FSM for basic enemy AI behaviors, utilizing ScriptableObject for customizable and reusable AI states like Idle, Chase, and Attack.
state-management
fsm
csharp
unity
game-development
artificial-intelligence
finite-state-machine
finite-state-automata
finite-state-machines
game-ai
simple-ai
unity-toolkit
npc-behavior
role-ai
simple-agent
agent-behavior
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Updated
Oct 31, 2024 - C#