A photorealistic, realtime and GPU-based renderer written in Java
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Updated
May 13, 2021 - Java
A photorealistic, realtime and GPU-based renderer written in Java
Path Tracer written in C. Made mostly for fun.
A volumetric ray marcher written in C++ with support for semi Lagrangian advection fluid simulation, sparse grids, and frustum shaped deep shadow maps.
A basic Ray-Marcher written in GLSL.
Work in progress Ray Marcher written in Python 3.8 and PyGame
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