Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
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Updated
Apr 2, 2020 - C++
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
A fantasy name generator that does not use pre-made lists of names
Library of common noise functions for CUDA kernels
A Shape Grammar Editor Written In Pharo
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
Procedurally generated space backgrounds using sfml.net
This GitHub page contains the compiled demo project for PRSPGRT paper
A fantasy lore generator useful for building fictional worlds
DynamicBridgeBuilder is a comprehensive toolkit designed for Unity developers to create procedurally generated bridges in real-time. This powerful and flexible system allows for the dynamic creation of a wide variety of bridge types, adapting to different terrains and environmental constraints within your Unity projects.
A C# Wave Function Collapse library for MonoGame plus a tool with samples
NAID: Infinite AI adventures await!
Procedural House Generation using C++ and Unreal Engine
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
What do bars when they are lonely? They jump around in circles.
This project showcases the capabilities of seeded randomness by generating unique, reproducible stories based on a user-provided seed
Makes procedural generation libraries easier to integrate with each other
A simple endless runner game.
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