Implementation of the Peter Shirley's book in .NETCore CSharp
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Updated
Jun 14, 2020 - C#
Implementation of the Peter Shirley's book in .NETCore CSharp
PyGame ray trace based on Peter Shirley's book Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
Implementation of the Peter Shirley's book in .NETCore CSharp
Rust Ray Tracing, based on Peter Shirley's books
Implementation of the Peter Shirley's book in .NETCore CSharp
RayTracingInOneWeekend, coding it Chapter By Chapter
🧪 A simple 3D raytracer written in Lua over a couple of weekends.
Implementacion propia de los dos primeros libros sobre raytracing de Peter Shirley. Los libros se encuentran en: https://github.com/RayTracing/raytracing.github.io
Simple dummy path tracer based on Peter Shirley's Ray Tracing in One Weekend book
My C++ source code for Ray Tracing book series by Peter Shirley
A Simple Path Tracer based on "Ray Tracing in a Weekend" by Peter Shirley
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