Object Pooling for Unity
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Updated
Oct 6, 2022 - C#
Object Pooling for Unity
A lightweight and flexible object pooling system for Unity
Open-source plugin that helps reuse objects in UE5.4
Unreal engine plugin providing an object pool packaged in a world subsystem for easy use.
Object Pool component for Unreal Engine
Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.
Fast low memory consuming mathematical evaluation without endless string parsing! Parses string formula once and uses its object sequence in each evaluation. Moreover, provides user defined functions and variables.
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
ObjectPooling Plugin for Godot
Modular Object-Pooling Solution for Unity
Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.
Simple FPS Game to learn Photon 2 Service and basic fps concepts
Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
Java Memory Management Workshop to gain a deep understanding of memory management in Java and master best practices for efficient memory handling.
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
Easy to use Object Pool Manager
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
Object Pooling for Unity - Easy to use
A Space Invaders remake using SDL and C++ done in one week.
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