A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
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Updated
Feb 8, 2021 - C#
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
🤖 Creation of an RL environment with Unity, where an agent must learn to survive by moving 🦿 and shooting🔫, using ML-Agents !
A reinforcement learning agent playing as the turret, where its goal is to allow ten friendly units to enter the base, and loses if an enemy unit has entered the base or if two friendly units were shot.
🧩 Create your own puzzle, use my agents to solve it 🤖 try them out! 🧩
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
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