A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Nov 16, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫
Field of View and Line of Sight in 2D
Automatically adjust cameras' FOV to 3D objects bounds in Unity
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Arduino Library for SparkFun's Qwiic TMF882X breakout boards
Portal-casting field-of-view algorithm
CLI utility for calculating horizontal/vertical FOV values
second attempt for mobile sight/visibility/fog of war
Field of View Calculator
Shadow-casting field-of-view algorithm with support for walls along tile edges
trying to make mobile sight system/fog of war
Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
third attempt on sight/visibility/fog of war on mobile
Basic shadow-casting field-of-view algorithm
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