3D game engine with custom CPU rendering
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Updated
Jul 4, 2024 - C++
3D game engine with custom CPU rendering
A CPU renderer using Monte-Carlo ray tracing algorithm.
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
software renderer from scratch using C++
Simple 2D Real-Time Graphics Library
A CPU renderer using z-buffer scan line algorithm
Physically based renderer based on Nori in C++11
A multithreaded CPU raytracer written in C++. Based on Raytracing in One Weekend. For educational purposes.
Rust Mandelbrot software rendering application.
offline artistic image generator
A 3D model visualization system that implements a hierarchy system for each model transformation, lighting and sutherland-hodgman polygon clipping algorithm. Everything is deeply commented so it can be easily used as a resource for learning.
Implementation of the photon-mapping algorithm.
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