Performance-portable geometric search library
-
Updated
Nov 23, 2024 - C++
Performance-portable geometric search library
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
A Bounding Volume Hierarchy implementation using javascript
Sphere-Tree Construction Toolkit (unofficial repository)
Raytracing with WebGPU
High-Performance Bounding Volume Hierarchy for Collision Detection and Ray Tracing in Dynamic Scenes
A bounding volume hierarchy tree for collision detection and ray-casting matters
An accelerated mini raytracer for 42 and the 42 world
Surface area heuristic BVH2/4 builder
Code for my bachelor thesis -- Karlsruhe Institute of Technology
Real-time oriented 3d collision detection library
A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
ray tracer using opengl with BVH and multi-threading for acceleration.
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
Computer Graphics - METU Ceng 477
Header-only N-dimensional BVH library
ray tracing within a bounding volume hierarchy
Bounding Volume Hierarchy is used to represent the objects in a 3D euclidean space. Collision Detection between this complex detailed structures is implemented in this project.
Add a description, image, and links to the bounding-volume-hierarchy topic page so that developers can more easily learn about it.
To associate your repository with the bounding-volume-hierarchy topic, visit your repo's landing page and select "manage topics."