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@marekmaskarinec marekmaskarinec released this 20 Jan 21:03
· 687 commits to main since this release
15ecb3d add few more cmd options
c1817e1 fix paths
bc85619 fix possible crash in input handling
9169883 fix build dep order
153c00c add toWorld and toScreen
9531fd9 use UmkaDynArray
ad759ce add ability to print module source from command line
18879fa change the way modules are embedded
2f2106c remove 1 byte alignement from some structs
de36daf convert linux keycodes to windows ones
b5cc936 fix using ptrVal in places where pointer wasn't passed
7323462 better image flip
d95ee47 remove clock offset
0472597 better time
74cf681 add sound pause
6d7efcb autotile
0e41e0e fix cropping on small atlases
836eb91 tilemaps use atlas
b114f2a add extensions example
bfd47c2 move vector methods to th.um
5ff5538 better image flipping
7111ce9 Better, not-destructive image cropping
6737589 add signals
8c84414 fix spotlight tint
976e7ea compress images (#35)
9997fee minor cleanup
458a8ae store images like fonts and sounds
6fc98ff allow for multiple collision checking
14b28f6 remove color interp in particles
0656d3e use new ui in space shooter
a6aa137 add center alignement to label
83825a9 add ui.Label
0b8a73e add image box, events and borders
7e2e319 progress on ui rewrite
1267369 add cached fonts and todo
e18d219 remove die call from HandleDestroy()
e2057ce add return value from window.cycle
6bc4b69 add lerp item constructor
0b84905 add shoot timeout in space shooter
0c43ed9 error on invalid fonts and sounds
fce101d store fonts in c like audio
4402a85 fix off-by-one error in audio.c
2838625 store sounds in c, not in umka
f27218b merge global variables into one struct

This releases also removes the old way of packaging stuff. Just use the binary now.