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Roadmap

Adam Gorski edited this page Nov 12, 2021 · 11 revisions

v0.6.x

  • Allow quads to be rendered
  • Add fixed tessellation options
  • Add AVX high speed blur

v0.5.x

  • Add special checkerboard variable
  • Add direct scaling support
  • Add fast resize

v0.5.0

  • Release v0.5.0 version

v0.4.x [FXAA Done]

  • Attempt FXAA hard-coded shader
  • Attempt to fix MSAA

v0.4.x [Done]

  • Create deferred rendering demo
  • Create "ray-traced" volumetric shadows demo
  • Create SSAO demo

v0.4.x [Done, needs merging]

  • Fix clipping planes leaving a merged vertex on edges
  • Fix clipping plane merged vertex breaking face culling
  • Fix clipping plane merged vertex breaking Scanline()
  • OR remove the roundf(x) on the XYZ to XY transforms, and fix pixel skipping on the XYZ to XY transform

v0.4.x [Done]

  • Add sampler1D
  • Add sampler2D support for float, vec2 and vec3 via C++ templates.

v0.4.3

  • Current Version