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Roadmap
Adam Gorski edited this page Nov 12, 2021
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11 revisions
- Allow quads to be rendered
- Add fixed tessellation options
- Add AVX high speed blur
- Add special
checkerboard
variable - Add direct scaling support
- Add fast resize
- Release v0.5.0 version
- Attempt FXAA hard-coded shader
- Attempt to fix MSAA
- Create deferred rendering demo
- Create "ray-traced" volumetric shadows demo
- Create SSAO demo
- Fix clipping planes leaving a merged vertex on edges
- Fix clipping plane merged vertex breaking face culling
- Fix clipping plane merged vertex breaking
Scanline()
- OR remove the roundf(x) on the XYZ to XY transforms, and fix pixel skipping on the XYZ to XY transform
- Add sampler1D
- Add sampler2D support for
float
,vec2
andvec3
via C++ templates.
- Current Version