General preview
Basic support for additive scenes
Yet Another attempt to build a traffic system in Unity. Fork/Core from Game Dev Guide - Building a Traffic System in Unity Uses waypoint system rather than NavMesh.
You've got 3 options:
- (Recommended for development) Clone this repo by using
git clone https://github.com/tetreum/peque-traffic.git
- Download the entire repository as zip file and uncompress it somewhere else
- Download the unitypackage. (quite stupid as it's not production ready for any game)
Check ProjectVersion.txt.
Please check the included demo scene & Game Dev Guide's youtube video.
- Disable 3G gizmos for better editing
- Vehicle & pedestrian support
- Basic support for additive scenes
- Single/Dual direction lanes
- Ability to set min&max speed for each lane
- Semaphores
- Etc..
- Make vehicles respect other entities space (partially done)
- Make vehicle deacceleration more natural
- Improve vehicle decision making when getting stuck
- Make pedestrians respect other entities space
- Go multithread
- Vehicles traffic
- Semaphores
- Root autoselection when opening WaypointManager
- Multiple pedestrian prefabs
- Character Navigation Controller
- When creating new waypoints reuse previous created waypoints data (so you can go faster)
- Etc..