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Releases: selimanac/defold-daabbcc

daabbcc-v3.0.0

26 Oct 12:24
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v3.0 initial release

daabbcc-v2.1.3

03 Oct 12:23
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No changes. This is the final release before v3.0 Beta, which includes code refactoring and new features.

daabbcc-v2.1.2

30 Mar 13:04
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  • Internal Update Frequency added. Default value is set from game.project file (display.frequency).
    It is now possible to set a new internal(independent from Defold game loop) update frequency by using aabb.update_frequency().
  • Fixed #9

daabbcc-v2.1.1

24 Oct 10:43
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  • Table count added to query results.
  • Documentation update

daabbcc-v2.1

22 Oct 09:29
9bc0d90
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2.1

  • It is now possible to sort results by distance. Use raycast_sort, query_id_sort, query_sort according to your needs #5.
  • Automated position updates for Defold Gameobjects #6.
  • External Array and HashTable libs are removed.
  • Group limit removed (previously the number of groups was limited to 20)
  • Remove Gameobject when AABB or Group removed
  • Clear function added for removing and resetting everything.
  • Stop/Resume for automated Gameobject position updates.
  • All query results return nil when they are empty. No need to check #count anymore.

Result shorting - dev

04 Oct 14:26
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Result shorting - dev Pre-release
Pre-release
v2.01

no message

daabbcc-v2.0

24 Jul 08:09
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Add a function to the documentation #4

Final release of v1.1

03 Aug 09:29
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New version is on the way. I'm going to drop supporting v1.0

daabbcc-v1.0

03 Aug 09:07
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Fixed bug in surface area calculation.