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GPU Instancing Experiment #2664

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GPU Instancing Experiment #2664

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RunitaiLinden
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@RunitaiLinden RunitaiLinden commented Sep 24, 2024

Experimental rewrite of LLVolumeGeometryManager and DrawPools to use GPU instancing of Vertex Buffers in Volume space instead of using the CPU to create Vertex Buffers in other coordinate frames.

Currently applied to GLTF drawpools only, but when complete, LLFace::getGeometryVolume will no longer exist, eliminating one of our primary sources of frame stalls.

This PR will aim to get the work completed for GLTF Materials and ready for Develop, with another PR targeting Blinn-Phong materials, and a third PR targeting OG diffuse/fullbright/shiny/bump.

Todo on this PR:

  • Alpha masking - DONE
  • Texture transforms - DONE
  • Planar Projection
  • Texture Animation
  • Rigged
  • Glow
  • Alpha blending
  • MoaP
  • HUD - DONE

@github-actions github-actions bot added the cmake label Oct 4, 2024
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