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2024.09 ExtraFPS #2617
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2024.09 ExtraFPS #2617
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…e-outliers-for-updateimagedecodepriority #2438 Address frame stalls in updateImageDecodePriority
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
Clear unused metrics
…eometric prim with a corner
…ng the "Customize" button
#2421: Do not calculate and store silhouette edges for nearly every geometric prim with a corner
Each frame renderDebug() was pointlesly going over a large list of partitions and bridges.
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
Introduce SMAA and rework post process chain for better visual quality
… Destination field
#2448: Fix crash rendering rigged PBR prims
…delbackgroundfetch code. (#2476)
…item to the similar one
#2483: Fix label typo in PBR terrain texture transforms tab
Fix visualizing luminance buffer and small cleanup
destroyRawImage is the only function that calls saveRawImage(), not calling it results in fetcher thinking that it still needs data to do the saving and looping back to trying to fetch.
#3104: Fix outfit gallery pictures sometimes not loading. Remove texture resolution restriction.
…trigger for intel HD 4X00 gpus
… machines i.e. hardware that has a hard time running visual studio and tracy. for example, use it by running `autobuild configure -- -DLOCAL_DIST_DIR=dist/secondlife` and then export that directory under your build tree as a shared folder.
#2744 intel fallback cleanups
Anti-virus false positive report:
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Co-authored-by: Alexander Gavriliuk <alexandrgproductengine@lindenlab.com>
when both thumnail and normal image attempt to fetch, one creates a fetcher, another fails, since fetcher is already there, potentially in a transitional state, so it thinks fetch failed.
Apparently made a blunder in previous commit since I missed mFetchState being reset each run
NOTES Anti-virus false positive report:
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ExtraFPS RC approved.
viewer = 7.1.11.12041172537
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Release%23a90377d-ExtraFPS
cohort = ExtraFPS
desired = 4000
Also make extra sure vintage mode is enabled when GL3 is detected.
Add diagnostic output for LLProcess event history failure.
At the moment slider is in general settings, not per environment
…tting the callback
as of = 2024-11-27 for RC deploy
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Release%23a90377d-ExtraFPS
cohort = ExtraFPS
deployed = https://github.com/secondlife/viewer/releases/tag/Second_Life_Release%23a90377d-ExtraFPS
desired = 4000
relnotes:
ExtraFPS RC (Release Candidate)
Extra performance boosts have been added to this release for that extra FPS. The enhanced texture memory tracking, broader hardware compatibility and higher FPS gain are sure to provide a smoother Second Life experience.
With ExtraFPS also comes extra features:
Further changes include crash fixes, squashed bugs and webRTC improvements. See below for more details.
We welcome your feedback about these new changes, please let us know by filing an issue at https://feedback.secondlife.com