This game is based on the interesting mechanic of having the player constantly bouncing up and down, with the only controls being horizontal. With these controls the player is left to navigate platformer levels full of hazards. Another interesting design choice was allowing collisions off coins, enabling more creative platforming with the limited control set.
The game is a simple single-player game and as the architecture is very simple. Phaser 2 is used to play the game, being transpiled from CoffeeScript. Game information is stored via Local Storage and levels writtend in Tiled.
Assets are under CC BY-SA, code is under GNU General Public Licence 3 or later and levels have all their rights reserved.