battlecraft is a simple multiplayer browser-based game built with erlang and elm. It is an implementation of a distributed game engine. The objective of the game is to spawn units to destroy your opponents base.
to begin a game simply create an appropriately sized game from the games page (/games) and share the game url with your friends.
Spawn units with the standard wasd
keys and use the arrow keys
to move the view.
- erlang otp 18+
- rebar3
- node + npm
git clone https://github.com/jbreindel/battlecraft
cd battlecraft
rebar3 release
_build/default/rel/bc/bin/bc start
battlecarft is built using rebar3, and gulp. I also highly recommend using observer to inspect erlang at runtime. Any rebar3 commands and usage can also be used to debug, and open shells to battlecarft.
I wrote battlecraft to understand how to build a complete game and game engine. I wanted to divorce battlecraft from the traditional game loop and model the AI entities in an asynchronous system.
Licensed under the Apache License, Version 2.0: http://www.apache.org/licenses/LICENSE-2.0
Battlecraft would have not been possible without the assets from opengameart.org and the tiled map editor.