This is another work-in-progress to add support for Mono runtime (in addition to .NET runtime) #3
- Fix some hardcoded Windows path separtors for portability to Linux/Mac
- Fix MacOS determination, as C# API isn't reliable
- Fix log4net console appender failing on Unix
- Upgrade SharpZipLib to 1.0-rc2 #11
- Fix duplicated custom characteristics
- Exclude some vanilla gfx files with known parsing errors (mapitems.gfx, fonts.gfx, ...)
- Switch gamedir (binary) to gamedir.txt (text format) for easy edition