A data manager class that can read and write files without freezing the interface of the game / project by simply read / write only a few Bytes / KBytes per frame.
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A data manager class that can read and write files without freezing the interface of the game / project by simply read / write only a few Bytes / KBytes per frame. The project is OpenSource with MIT license.
radubolovan/Godot-DataManager
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A data manager class that can read and write files without freezing the interface of the game / project by simply read / write only a few Bytes / KBytes per frame. The project is OpenSource with MIT license.
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