This is the home of the Dark engine Mod Manager (DMM), a fork of SS2BMM meant for all Dark engine games, System Shock 2 as well as Thief and Thief II. More info on its intended use and about mod installation can be obtained from its ReadMe, and the official threads at SystemShock.org and TTLG.com.
DMM requires Windows Vista SP2 or later to run by default but can be compiled for WinXP given appropriate VC++ settings.
7-Zip is required to use the archive extraction feature and is bundled with the games in all standard installations (Steam, GOG, SS2Tool). To provide a custom 7-Zip version,
- Go to 7-zip.org and download the 32-bit version.
- Copy
7z.dll
to the same folder asdmm.exe
.
Clone the repository with submodules:
git clone https://github.com/pshjt/dmm.git --recursive
If you have cloned without this option, use
git submodule update --init --recursive
The project requires cmake >=3.19
and is meant to be built with the Windows 10 SDK.
The following steps build DMM as a 32-bit application using Visual Studio 2019:
- While in the root folder, execute
cmake -G "Visual Studio 16 2019" -B "Build" -A Win32
to generate the solution file in the folderBuild
. - To build immediately from command line, execute
cmake --build Build --config Release --target "dmm"
.
Alternatively, open the generated solution and build thedmm
project from the IDE.
- Get and install wxFormBuilder.
- Open
wxFormBuilder\DarkModManager.fbp
, do your changes, and useGenerate Code
.
You want to improve the mod manager or otherwise help with development? Great! Contributions are always welcome. Create your own branch, use a rebase workflow, and open a pull request once you're good to go.
Dark engine Mod Manager is licensed under the MIT License. The project relies on wxWidgets and 7z-cpp. Refer to their websites for respective licensing information.