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// | ||
// This file is part of Kepka, | ||
// an unofficial desktop version of Telegram messaging app, | ||
// see https://github.com/procxx/kepka | ||
// | ||
// Kepka is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// It is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// In addition, as a special exception, the copyright holders give permission | ||
// to link the code of portions of this program with the OpenSSL library. | ||
// | ||
// Full license: https://github.com/procxx/kepka/blob/master/LICENSE | ||
// Copyright (c) 2017- Kepka Contributors, https://github.com/procxx | ||
// | ||
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#include "data_game.h" | ||
#include "data/data_photo.h" | ||
#include "data/data_document.h" | ||
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GameData::GameData(const GameId &id, const quint64 &accessHash, const QString &shortName, const QString &title, | ||
const QString &description, PhotoData *photo, DocumentData *document) | ||
: id(id) | ||
, accessHash(accessHash) | ||
, shortName(shortName) | ||
, title(title) | ||
, description(description) | ||
, photo(photo) | ||
, document(document) {} | ||
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void GameData::forget() { | ||
if (document) document->forget(); | ||
if (photo) photo->forget(); | ||
} |
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// | ||
// This file is part of Kepka, | ||
// an unofficial desktop version of Telegram messaging app, | ||
// see https://github.com/procxx/kepka | ||
// | ||
// Kepka is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// It is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// In addition, as a special exception, the copyright holders give permission | ||
// to link the code of portions of this program with the OpenSSL library. | ||
// | ||
// Full license: https://github.com/procxx/kepka/blob/master/LICENSE | ||
// Copyright (c) 2019- Kepka Contributors, https://github.com/procxx | ||
// | ||
/// @file data/data_game.h Data_type for Telegram Games. | ||
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#pragma once | ||
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#include "data/data_types.h" | ||
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struct GameData { | ||
GameData(const GameId &id) | ||
: id(id) {} | ||
GameData(const GameId &id, const quint64 &accessHash, const QString &shortName, const QString &title, | ||
const QString &description, PhotoData *photo, DocumentData *document); | ||
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void forget(); | ||
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GameId id = 0; | ||
quint64 accessHash = 0; | ||
QString shortName; | ||
QString title; | ||
QString description; | ||
PhotoData *photo = nullptr; | ||
DocumentData *document = nullptr; | ||
}; |
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