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Add new constants and functions
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positively-charged committed Sep 18, 2015
1 parent add74e2 commit 0a8835a
Showing 1 changed file with 139 additions and 3 deletions.
142 changes: 139 additions & 3 deletions include/std.acs
Original file line number Diff line number Diff line change
Expand Up @@ -256,7 +256,9 @@ enum {
APROP_MELEERANGE,
APROP_VIEWHEIGHT,
APROP_ATTACKZOFFSET,
APROP_STENCILCOLOR
APROP_STENCILCOLOR,
APROP_FRICTION,
APROP_DAMAGEMULTIPLIER
};

enum {
Expand Down Expand Up @@ -637,6 +639,9 @@ enum CHAN_WEAPON = 1;
enum CHAN_VOICE = 2;
enum CHAN_ITEM = 3;
enum CHAN_BODY = 4;
enum CHAN_5 = 5;
enum CHAN_6 = 6;
enum CHAN_7 = 7;
enum CHAN_LISTENERZ = 0x8;
enum CHAN_MAYBE_LOCAL = 0x10;
enum CHAN_UI = 0x20;
Expand Down Expand Up @@ -679,6 +684,7 @@ enum AAPTR_PLAYER6 = 0x800;
enum AAPTR_PLAYER7 = 0x1000;
enum AAPTR_PLAYER8 = 0x2000;
enum AAPTR_FRIENDPLAYER = 0x4000;
enum AAPTR_GET_LINETARGET = 0x8000;

enum PTROP_UNSAFETARGET = 0x1;
enum PTROP_UNSAFEMASTER = 0x2;
Expand Down Expand Up @@ -887,6 +893,7 @@ enum BLOCKF_EVERYTHING = 0x20;
enum BLOCKF_RAILING = 0x40;
enum BLOCKF_USE = 0x80;
enum BLOCKF_SIGHT = 0x100;
enum BLOCKF_HITSCAN = 0x200;

enum FOGP_DENSITY = 0;
enum FOGP_OUTSIDEDENSITY = 1;
Expand All @@ -900,6 +907,7 @@ enum CSF_NOFAKEFLOORS = 0x1;
enum CSF_NOBLOCKALL = 0x2;

enum FHF_NORANDOMPUFFZ = 0x1;
enum FHF_NOIMPACTDECAL = 0x2;

enum {
GAMESTATE_UNSPECIFIED = -1,
Expand All @@ -920,9 +928,112 @@ enum {
GAMEEVENT_ROUND_ABORTED
};

enum {
MF_SPECIAL = 0x1,
MF_SOLID = 0x2,
MF_SHOOTABLE = 0x4,
MF_NOSECTOR = 0x8,
MF_NOBLOCKMAP = 0x10,
MF_AMBUSH = 0x20,
MF_JUSTHIT = 0x40,
MF_JUSTATTACKED = 0x80,
MF_SPAWNCEILING = 0x100,
MF_NOGRAVITY = 0x200,
MF_DROPOFF = 0x400,
MF_PICKUP = 0x800,
MF_NOCLIP = 0x1000,
MF_INCHASE = 0x2000,
MF_FLOAT = 0x4000,
MF_TELEPORT = 0x8000,
MF_MISSILE = 0x1_0000,
MF_DROPPED = 0x2_0000,
MF_SHADOW = 0x4_0000,
MF_NOBLOOD = 0x8_0000,
MF_CORPSE = 0x10_0000,
// The following two enumerators have the same value. Not sure if it's
// intentional or an error.
MF_INFLOAT = 0x20_0000,
MF_INBOUNCE = 0x20_0000,
MF_COUNTKILL = 0x40_0000,
MF_COUNTITEM = 0x80_0000,
MF_SKULLFLY = 0x100_0000,
MF_NOTDMATCH = 0x200_0000,
MF_SPAWNSOUNDSOURCE = 0x400_0000,
MF_FRIENDLY = 0x800_0000,
MF_UNMORPHED = 0x1000_0000,
MF_NOLIFTDROP = 0x2000_0000,
MF_STEALTH = 0x4000_0000,
MF_ICECORPSE = 0x8000_0000
};

enum {
ML_BLOCKING = 0x1,
ML_BLOCKMONSTERS = 0x2,
ML_TWOSIDED = 0x4,
ML_DONTPEGTOP = 0x8,
ML_DONTPEGBOTTOM = 0x10,
ML_SECRET = 0x20,
ML_SOUNDBLOCK = 0x40,
ML_DONTDRAW = 0x80,
ML_MAPPED = 0x100,
ML_REPEAT_SPECIAL = 0x200,
ML_ADDTRANS = 0x400,
ML_MONSTERSCANACTIVATE = 0x2000,
ML_BLOCK_PLAYERS = 0x4000,
ML_BLOCKEVERYTHING = 0x8000,
ML_ZONEBOUNDARY = 0x1_0000,
ML_RAILING = 0x2_0000,
ML_BLOCK_FLOATERS = 0x4_0000,
ML_CLIP_MIDTEX = 0x8_0000,
ML_WRAP_MIDTEX = 0x10_0000,
ML_3DMIDTEX = 0x20_0000,
ML_CHECKSWITCHRANGE = 0x40_0000,
ML_FIRSTSIDEONLY = 0x80_0000,
ML_BLOCKPROJECTILE = 0x100_0000,
ML_BLOCKUSE = 0x200_0000,
ML_BLOCKSIGHT = 0x400_0000,
ML_BLOCKHITSCAN = 0x800_0000
};

enum {
QF_RELATIVE = 0x1,
QF_SCALEDOWN = 0x2,
QF_SCALEUP = 0x4,
QF_MAX = 0x8,
QF_FULLINTENSITY = 0x10,
QF_WAVE = 0x20
};

enum {
WARPF_ABSOLUTEOFFSET = 0x1,
WARPF_ABSOLUTEANGLE = 0x2,
WARPF_USECALLERANGLE = 0x4,
WARPF_NOCHECKPOSITION = 0x8,
WARPF_INTERPOLATE = 0x10,
WARPF_WARPINTERPOLATION = 0x20,
WARPF_COPYINTERPOLATION = 0x40,
WARPF_STOP = 0x80,
WARPF_TOFLOOR = 0x100,
WARPF_TESTONLY = 0x200,
WARPF_ABSOLUTEPOSITION = 0x400,
WARPF_BOB = 0x800,
WARPF_MOVEPTR = 0x1000,
WARPF_USEPTR = 0x2000
};

enum DB_ORDER_DESC = false;
enum DB_ORDER_ASC = true;

enum {
TM_SECOND,
TM_MINUTE,
TM_HOUR,
TM_DAY,
TM_MONTH,
TM_YEAR,
TM_WEEKDAY
};

enum INT_MIN = -INT_MAX - 1;
enum INT_MAX = 2147483647;

Expand Down Expand Up @@ -1221,7 +1332,7 @@ bool SetCVarString( str, str ) -= 57;
str GetUserCVarString( int, str ) -= 58;
bool SetUserCVarString( int, str, str ) -= 59;
void LineAttack( int, int, int, int, str, str, int, int = 0 ) -= 60;
void PlaySound( int, str, int, int, bool, int ) -= 61;
void PlaySound( int, str, int = 0, int = 0.0, bool = false, int = 0.0 ) -= 61;
void StopSound( int, int ) -= 62;
int Strcmp( str, str, int = 0 ) -= 63;
int Stricmp( str, str, int = 0 ) -= 64;
Expand All @@ -1244,6 +1355,24 @@ int GetActorPowerupTics( int, str ) -= 78;
void ChangeActorAngle( int, int, bool = false ) -= 79;
void ChangeActorPitch( int, int, bool = false ) -= 80;
int GetArmorInfo( int ) -= 81;
void DropInventory( int, str ) -= 82;
bool PickActor( int, int, int, int, int, int = MF_SHOOTABLE,
int = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN, bool = false ) -= 83;
bool IsPointerEqual( int, int, int = 0, int = 0 ) -= 84;
bool CanRaiseActor( int ) -= 85;
void SetActorTeleFog( int, str, str ) -= 86;
int SwapActorTeleFog( int ) -= 87;
void SetActorRoll( int, int ) -= 88;
void ChangeActorRoll( int, int, bool = false ) -= 89;
int GetActorRoll( int ) -= 90;
// NOTE: The default values given here are not correct. The engine already
// provides the correct values. Set the default parameters to zero so the
// compiler doesn't pass the default values. Figure out a better way to
// specify the minimum number of arguments.
bool QuakeEx( int, int, int, int, int, int, int, str, int = 0, int = 0.0,
int = 0.0, int = 0.0 ) -= 91;
bool Warp( int, int, int, int, int, int, str = "", bool = false,
int = 0.0 ) -= 92;
bool ResetMap() -= 100;
bool PlayerIsSpectator( int ) -= 101;
int ConsolePlayerNumber() -= 102;
Expand All @@ -1266,7 +1395,14 @@ str GetDBResultKeyString( int, int ) -= 118;
str GetDBResultValueString( int, int ) -= 119;
int GetDBResultValue( int, int ) -= 120;
int GetDBEntryRank( str, str, bool ) -= 121;
int RequestScriptPuke( int, int, int, int ) -= 122;
int RequestScriptPuke( int, int = 0, int = 0, int = 0, int = 0 ) -= 122;
void BeginDBTransaction() -= 123;
void EndDBTransaction() -= 124;
int GetDBEntries( str ) -= 125;
int NamedRequestScriptPuke( str, int = 0, int = 0, int = 0, int = 0 ) -= 126;
int SystemTime() -= 127;
int GetTimeProperty( int, int, bool = false ) -= 128;
str Strftime( int, str, bool = false ) -= 129;
int GetTeamScore( int ) -= 19620;
void SetTeamScore( int, int ) -= 19621;

Expand Down

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