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Manual Build iOS

Manual Build iOS #31

name: Manual Build iOS
on:
workflow_dispatch:
inputs:
tag:
description: 'Tag to publish the build'
required: true
godot_version:
description: 'Godot version to be builded'
required: true
jobs:
ios-template:
name: Compiling for iOS
runs-on: "macos-latest"
steps:
- uses: actions/checkout@v2
- name: Verify current inputs godot_version
run: |
CURRENT_GODOT_VERSION=${{ github.event.inputs.godot_version }}
if [ ${#CURRENT_GODOT_VERSION} -eq 1 ]; then CURRENT_GODOT_VERSION="${CURRENT_GODOT_VERSION}.0"; fi
echo "CURRENT_GODOT_VERSION=${CURRENT_GODOT_VERSION}" >> $GITHUB_ENV
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: ios-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/godot-${{env.CURRENT_GODOT_VERSION}}-stable/.scons_cache/
key: ${{github.job}}-master-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-master-${{github.ref}}-${{github.sha}}
${{github.job}}-master-${{github.ref}}
${{github.job}}-master
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
- name: Download and unzip Stable Godot extracted headers
run: |
./scripts/download_godot.sh ${{env.CURRENT_GODOT_VERSION}}
- name: Generate headers
run: |
echo "Major version: $major_version"
./scripts/generate_headers.sh || true
- name: Compiles the Source Code
env:
SCONS_CACHE: ${{github.workspace}}/godot-${{env.CURRENT_GODOT_VERSION}}-stable/.scons_cache/
run: |
./scripts/release_static_library.sh
- name: Compress the binaries
run: |
./scripts/create_zip.sh ${{env.CURRENT_GODOT_VERSION}}
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
path: bin/release/poing-godot-admob-ios-v${{env.CURRENT_GODOT_VERSION}}.zip
- name: Upload binaries to release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: bin/release/poing-godot-admob-ios-v${{env.CURRENT_GODOT_VERSION}}.zip
tag: ${{ github.ref }}
overwrite: true