Free Source Game Development for Project MMW
Game Engine: Unreal Engine v4.21.1
Project MMW is a free source game development project inspired by multiplayer pvp game such as mobile suit gundam online, SD Gundam Capsule Fighter (SDGO).
The game will be an online multiplayer pvp Mecha featuring 1v1 (duel) 2v2, 3v3, 5v5, 50v50 as well as a massive MMO eternal battleground experience (Think of GW2 mix with Dynasty Warriors).
Features: – Realtime PVP battle. – Custom Mecha with skill and equipment customisation/upgrades.
Note: Because this is a free source game development project which everyone can contribute, features are subject to change during the development cycle.
Mecha can be customised for your specific playstyles.
All players start with 3 initial frames and a default set of components. Gain blueprints and parts to build and customise weapons, armors and components.
Mobility (Speed): ***
Integrity (Hp): ***
Loads (Weight Limit): ***
Standard frame form the basis of most units. It is highly balance and allow the flexibility of almost any customisations.
Mobility (Speed): *****
Integrity (Hp): **
Loads (Weight Limit): **
Light frame or often called assult frame offer most mobility with a trade of lower integrity and load limit. This frame are most suitable for vanguard operations.
Mobility (Speed): *
Integrity (Hp): ****
Loads (Weight Limit): ****
Heavy frame allow unit to carry more heavy weapon with a trade of lower mobility. It is most suitable for heavy artillery kind of playstyle.
Please See license terms By contribute to this project, you agree to the license terms of GNU Affero General Public License v3.0 with the sxception of special conditions outline below:
- Non-comercial right, this project is a free source project make by gamers for gamers and are strictly not allow for resale.
For any clarification, please contact repo admin.
Note: Please read and accept the license agreement before making any contributions.
Unity Game Engine: Version 2018.3.0f2
Source Code GitHub: https://github.com/jinzwu/ProjectMMW.git
Game Assets Dropbox: Public Read-Only https://www.dropbox.com/sh/ayaopiheo87rup5/AABZPFfII4Lv2pC9fF1Jwk7ga?dl=0
Upload / File Request Link https://www.dropbox.com/request/CCG3ezssLHY7aNjafcrX
Uploaded Temp Folder (Only use for if developer need new assets that was uploaded but haven’t been organised into the public folder) https://www.dropbox.com/sh/ml5p23mhjunezyr/AACZw9vSwAmhtYAYXuk-CBLua?dl=0
Contribution instruction:
FOR PROGRAMMERS:
- Download the project from the GitHub repo above. (Recommend to use sourceTree)
- Download the game assets from the Dropbox Public folder.
- Add the GameAssets folder to the Asset Directory.
- Make sure you are using the correct unity3D version.
- Open Project in Unity3D. Make changes and test features.
- Commit in a new branch, push and submit a pull request when feature is completed.
- Contact Project Admin if there is any issues.
For Artists / Designers / Audio Engineers:
- Check for existing appropriate files/assets in the Public folder for existing assets before contributing.
- Upload appropriate files. preferably zipped. I will check and reorganised to the public folder if the upload files are suitable for the game.
- Contact Project Admin if there are any issues.