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Shane Saxon edited this page Sep 6, 2017 · 6 revisions

ANTz immersive visualization tools for the mind.

The ultimate goal is close the cognitive loop between people and logic engines.

ANTz is a pseudo-state-machine implementation of a Neural Physics Engine(NPE). The runtime is synchronized to the video frame rate, though some functions execute over multiple frames, (hence it is pseudo). We organize the code using a custom MVC methodology.

MVC variant where View becomes a subset of the IO group:

  • Model named 'data' - stores the data using our Native Scene Graph
  • View named 'io' - includes keyboard, mice, haptic devices, audio, video...
  • Control named 'ctrl' - event processing and scene state updated with the NPE

Four stage run-loop:

  • Input data (including events) and process the data by setting scene states
  • Update scene state using the NPE
  • Draw the scene using OpenGL
  • Output results to the screen and other devices (OSC network, database, etc.)

Development_Strategy

  • Future features are tracked using 'enhancement' issues.
  • Philosophy
  • Performance

Technical_Architecture

[Data] - Model

  • Scene Graph based node tree with links
  • Globals
  • Track data mapped using channels

[io] - View

  • OpenGL
  • IO Devices
  • File Types
  • Database
  • Keyboard, mouse and window events

[ctrl] - Control

  • Command
  • State_Machine
  • Physics
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