Release v0.6
Pre-release
Pre-release
This is the second official release of OpenOMF. Since the last release, work has been done throughout the codebase, and lots of bugs have been fixed and introduced. This release should still be considered alpha-quality.
Changelog:
- Score mostly implemented
- Playable network game mode
- New video code; palette effects and alpha channel is now properly handled
- HAR can now get stunned if it received enough punishment
- Shadows
- Wall collisions
- Arena hazards
- HAR jumping somersaults
- Screen shaking
- Tons of HAR moves fixed.
- Scene crossfades
- Intro & credits mostly work
- Config file and logfile moved to a locally readable & writable path.
A Quick Game Guide
- You can take screenshots by pressing F1.
- For hosting network games, you need to open up an UDP port. By default the port is 2097, but it can be changed in config file.
- If you find a bug and don't tell us about it at our bugtracker (https://github.com/omf2097/openomf/issues), hungry kittens will eat your candy.
- Configuration file for windows can be found in C:/Users//AppData/Roaming/AnanasGroup/openomf/openomf.conf
Installation:
- On windows, use the -full packages or you'll need to fetch the original game resources from http://www.omf2097.com/pub/files/omf/omf2097.rar and extract them to resources/ subdirectory.