Let game determine starting clip size #60
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name: Rolling Releases | |
on: | |
push: | |
branches: | |
- master | |
jobs: | |
run: | |
name: Run action | |
runs-on: ubuntu-20.04 | |
if: "!contains(github.event.head_commit.message, '[ci skip]')" | |
steps: | |
- uses: actions/checkout@v1 | |
with: | |
submodules: true | |
- name: Setup SourcePawn Compiler | |
uses: rumblefrog/setup-sp@v1.1.0 | |
with: | |
version: "1.10.x" | |
- name: Setup Ninja Build | |
uses: ashutoshvarma/setup-ninja@master | |
with: | |
version: 1.10.0 | |
- name: Build Files | |
run: | | |
python3 configure.py | |
ninja | |
- name: Build Package | |
# the package generation should probably be part of the ninja script itself | |
run: | | |
pushd build | |
7za a -r package.zip configs/ scripting/ plugins/ gamedata/ translations/ | |
popd | |
- name: Set commit hash | |
id: vars | |
run: echo "::set-output name=sha_short::$(git rev-parse --short HEAD)" | |
- name: Create Release | |
id: create_release | |
uses: actions/create-release@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
tag_name: rr-${{ github.run_number }} | |
release_name: Build ${{ steps.vars.outputs.sha_short }} | |
draft: false | |
prerelease: true | |
- name: Upload Release Asset | |
id: upload-release-asset | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ./build/package.zip | |
asset_name: package.zip | |
asset_content_type: application/zip |