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feat: StateMachine (CR testing purrposes. sorry guys)
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indiegabo committed Oct 26, 2023
1 parent 378e09d commit 1995808
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1 change: 0 additions & 1 deletion Assets/Plugins/FSM/StateMachine.cs
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,6 @@ protected void RecognizeAndInitializeStates()
// Get the default state type and get the state from the state provider
_defaultStateType = (Type)defaultStateInfo.GetValue(this);
_defaultState = _stateProvider.Get(_defaultStateType);
return;
}
}

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