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Updates library version and clarifies a comment.
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mxashlynn committed Aug 10, 2020
1 parent accfcc6 commit f7ce84d
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2 changes: 1 addition & 1 deletion Documentation/Parquet_API.md
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Expand Up @@ -1181,7 +1181,7 @@ All [ModelID](#T-ParquetClassLibrary-ModelID 'ParquetClassLibrary.ModelID')s mus

##### Summary

The location of the CSV game data files. Defaults to the current application's working directory.
The location of the game data files. Defaults to the current application's working directory.

<a name='P-ParquetClassLibrary-All-PronounGroups'></a>
### PronounGroups `property`
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6 changes: 2 additions & 4 deletions ParquetClassLibrary/All.cs
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Expand Up @@ -32,12 +32,10 @@ public static class All
/// <summary><c>true</c> if the collections have been initialized; otherwise, <c>false</c>.</summary>
public static bool CollectionsHaveBeenInitialized { get; private set; }

#region Serialization Lookup Tables
/// <summary>
/// The location of the CSV game data files. Defaults to the current application's working directory.
/// </summary>
/// <summary>The location of the game data files. Defaults to the current application's working directory.</summary>
public static string ProjectDirectory { get; set; }

#region Serialization Lookup Tables
/// <summary>Instructions for integer parsing.</summary>
internal const NumberStyles SerializedNumberStyle = NumberStyles.AllowLeadingSign & NumberStyles.Integer;

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4 changes: 3 additions & 1 deletion ParquetClassLibrary/ParquetClassLibrary.csproj
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Expand Up @@ -4,7 +4,7 @@
<AssemblyName>Parquet</AssemblyName>

<Product>Parquet</Product>
<Version>0.2.0.0</Version>
<Version>0.2.1.0</Version>
<Company>Magical Girlfriends</Company>
<Authors>Paige Ashlynn and contibutors</Authors>
<Copyright>2018-2020 Paige Ashlynn</Copyright>
Expand All @@ -30,6 +30,8 @@

<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AssemblyVersion>0.2.1.0</AssemblyVersion>
<FileVersion>0.2.1.0</FileVersion>
</PropertyGroup>

<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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2 changes: 1 addition & 1 deletion ParquetRoller/ParquetRoller.csproj
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Expand Up @@ -4,7 +4,7 @@
<AssemblyName>Roller</AssemblyName>

<Product>Roller</Product>
<Version>0.2.0.0</Version>
<Version>0.2.1.0</Version>
<Company>Magical Girlfriends</Company>
<Authors>Paige Ashlynn and contibutors</Authors>
<Copyright>2018-2020 Paige Ashlynn</Copyright>
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2 changes: 1 addition & 1 deletion ParquetRunner/ParquetRunner.csproj
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Expand Up @@ -4,7 +4,7 @@
<AssemblyName>ParquetRunner</AssemblyName>

<Product>Runner</Product>
<Version>0.2.0.0</Version>
<Version>0.2.1.0</Version>
<Company>Magical Girlfriends</Company>
<Authors>Paige Ashlynn and contibutors</Authors>
<Copyright>2018-2020 Paige Ashlynn</Copyright>
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -4,7 +4,7 @@ This class library implements mechanics and models for a 2D sandbox game focused

A game built with this system offers many of the features of contemporary quest-driven building games but in a simple, top-down world and without combat.

# Version 0.2.0 Warning
# Version 0.2 Warning

Code and documentation are incomplete and under rapid development. Expect frequent breaking changes. Maybe don't use this yet; when the [Alpha milestone](https://github.com/mxashlynn/Parquet/milestone/2) has been hit the project should be much more usable.

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