We never rest on our laurels
C based game engine. Tool and framework agnostic by design. Will integrate code and data hot-reload using engine-link.
Will use GLTF as intermediary format, where possible. The lower in the list a tool is, the lower in priority for the project it is. Open up issues for interest in a specific tool.
- Total Editor 3(using either gltf or the custom scene format)
- Godot editor using the GLTF exporter
- Source2 tools(using ValveResourceFormat decompiler)
- Trenchbroom(using either .obj export or libmap)
- Elit3D
- Uses raylib
- Use Kinc while retaining sane components from raylib. For audio should use Soloud.
- Users can add any framework by implementing a service provider