0.6.2-prealpha Release
Pre-release
Pre-release
0.6.2
You Got a Purdy Map
- Saul Rennison's Dynamic RTT Shadows - More accurate shadows cast by world lights
- Brian Charles' Parallax-Corrected Cubemaps - More accurate reflections for cubemaps on world geometry
(Both of these can be found in live examples in the triggertests map!)
Small Features Added
- Disabled inputs - The keypress HUD element now shows disabled keys set by triggers
- Invalid run start - A sound now plays if the run cannot be started (will be expanded upon)
- Checkpoint saving - Maps save which checkpoint you were on when you end the map
mom_punchangle_enable
- Landing punchangle has been disabled by default now, can be scaled by this cvarmom_speedometer_colorize 2
- New colorization method suggested by Actamom_stage_tele
- Teleport to the start of a specific stage number (1 = start)showRuler
- Shows a menu to measure distance in-game (in units)sv_gravity
- Allow players to change gravity in-gamesv_tickrate
- In-game changes force a reload, allowing replays of different tickrate to be played
RIP Tim, You Shall Be Missed
- .tim files are completely removed, in favor of reading replay files
(This means all replays prior to this update will be ignored due to a new format)
Yet to Come
- Overhauled Map Selector (0.7.0) -- we included a preview of what the main panel will look like!
Fixes
- Fixed credits.bsp's invalid textures
- Fixed crash when running mod in Offline mode on Steam (thanks .Enjoy!)
- Fixed lots of minute bugs in Linux (fonts, layouts, etc) [more to come!]
- Fixed bug with main menu buttons animating even when not in focus
- Fixed sv_tickrate now updating when set by gamemode code
- Fixed bug with start zone exit velocity
- Fixed bug with mounted maps not properly loading sounds packed in the map when on a separate drive
- Fixed bug with checkpoints saving out of order when the player had > 10 checkpoints
- Fixed bug with timer layout with regards to stage time comparisons
- Fixed various Valve slip-ups and optimized pristine 2004 code
(Under the Hood)
- Fixed smoothing groups not being applied to brushes (thanks tgnottingham!)
- Fixed hammer not loading custom shaders (Thanks Biohazard!)