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0.6.2-prealpha Release

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@Gocnak Gocnak released this 22 Jan 21:11
· 3411 commits to master since this release

0.6.2

Instructions

You Got a Purdy Map

  • Saul Rennison's Dynamic RTT Shadows - More accurate shadows cast by world lights
  • Brian Charles' Parallax-Corrected Cubemaps - More accurate reflections for cubemaps on world geometry

(Both of these can be found in live examples in the triggertests map!)

Small Features Added

  • Disabled inputs - The keypress HUD element now shows disabled keys set by triggers
  • Invalid run start - A sound now plays if the run cannot be started (will be expanded upon)
  • Checkpoint saving - Maps save which checkpoint you were on when you end the map
  • mom_punchangle_enable - Landing punchangle has been disabled by default now, can be scaled by this cvar
  • mom_speedometer_colorize 2 - New colorization method suggested by Acta
  • mom_stage_tele - Teleport to the start of a specific stage number (1 = start)
  • showRuler - Shows a menu to measure distance in-game (in units)
  • sv_gravity - Allow players to change gravity in-game
  • sv_tickrate - In-game changes force a reload, allowing replays of different tickrate to be played

RIP Tim, You Shall Be Missed

  • .tim files are completely removed, in favor of reading replay files

(This means all replays prior to this update will be ignored due to a new format)

Yet to Come

  • Overhauled Map Selector (0.7.0) -- we included a preview of what the main panel will look like!

Fixes

  • Fixed credits.bsp's invalid textures
  • Fixed crash when running mod in Offline mode on Steam (thanks .Enjoy!)
  • Fixed lots of minute bugs in Linux (fonts, layouts, etc) [more to come!]
  • Fixed bug with main menu buttons animating even when not in focus
  • Fixed sv_tickrate now updating when set by gamemode code
  • Fixed bug with start zone exit velocity
  • Fixed bug with mounted maps not properly loading sounds packed in the map when on a separate drive
  • Fixed bug with checkpoints saving out of order when the player had > 10 checkpoints
  • Fixed bug with timer layout with regards to stage time comparisons
  • Fixed various Valve slip-ups and optimized pristine 2004 code

(Under the Hood)

  • Fixed smoothing groups not being applied to brushes (thanks tgnottingham!)
  • Fixed hammer not loading custom shaders (Thanks Biohazard!)