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0.6.0-prealpha release

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@tuxxi tuxxi released this 17 Oct 05:02
· 3585 commits to master since this release

0.6.0

New Replay UI

  • Like DemoUI, a window to control playback of Replay files
  • Features include: scrubbable time bar, timescaled playback, frame-by-frame analysis, and much more!

Checkpoints Overhauled

  • Checkpoint-related commands can be bound to keys now!
  • mom_checkpoint_* commands added
  • Checkpoints can be saved to file (toggleable from settings)
  • Checkpoints now save whether you were crouching or standing
  • Added mom_mark_start which saves a temporary checkpoint in the start trigger, for use by mom_restart
  • Likewise, mom_mark_start_clear clears the aforementioned checkpoint

Custom Weapons

  • Added custom pistol (mom_weapon_pistol) and shotgun (mom_weapon_shotgun)
  • Added weapon "dropping" which destroys your current weapon

MessageBoxes for Info

  • Added small (but necessary) boxes of information to help inform you of various things

Revamped Some UI

  • In-game Leaderboards got a makeover, functionality soon!
  • Momentum Settings panel sees more settings regarding these changes and other requests

Linux Build

  • Build was fixed to compile and run on Linux (we haven't forgotten you!)
  • Fully supported Linux build planned for Alpha release

Quality of Life

  • CS:S properly mounts regardless of which drive it's on
  • sv_tickrate, sv_maxvelocity, and sv_airaccelerate are unlocked (temporarily)
  • "Select Map" button now shows up in-game
  • Added a "practice mode safeguard" toggle (mom_practice_safeguard)
  • "mom_restart" now teleports to the spawn spot if a start trigger is not found

Fixes, Baby

  • Updated ClientScheme and SourceScheme to better fit color scheme of mod
  • Fixed various UI bugs with sizing and location of text and other elements
  • Fixed output timings for entities to use tick-based time (Thanks Asunaya!)
  • Fixed weapon collisions (no more random boosts!)
  • Fixed knife slashes (they show up now!)
  • Fixed crashes when playing the game offline
  • Fixed some memory leaks found throughout Valve's code
  • Fixed bug with player and replay camera popping out of bounds when too close to ceiling
  • Fixed demo view interpolation and possible demo timescale bug
  • Fixed bug where player was stuck for 3 seconds at map start
  • Fixed point_cameras
  • Fixed particles to properly mount
  • Fixed replays showing 0 velocity if they had over maxvelocity
  • Fixed player slowdown in start zone if the player was using checkpoint menu
  • Fixed player_speedmod not setting player speed
  • Fixed offset bug with spectating a replay in chase mode
  • Fixed the mapfinished panel to not prematurely close if player goes out of end trigger
  • Fixed mom_restart not resetting player progress (stored in target name)

Note: Linux builds won't be available until alpha, but you can compile your own