0.6.0-prealpha release
Pre-release
Pre-release
0.6.0
New Replay UI
- Like DemoUI, a window to control playback of Replay files
- Features include: scrubbable time bar, timescaled playback, frame-by-frame analysis, and much more!
Checkpoints Overhauled
- Checkpoint-related commands can be bound to keys now!
mom_checkpoint_*
commands added- Checkpoints can be saved to file (toggleable from settings)
- Checkpoints now save whether you were crouching or standing
- Added
mom_mark_start
which saves a temporary checkpoint in the start trigger, for use bymom_restart
- Likewise,
mom_mark_start_clear
clears the aforementioned checkpoint
Custom Weapons
- Added custom pistol (mom_weapon_pistol) and shotgun (mom_weapon_shotgun)
- Added weapon "dropping" which destroys your current weapon
MessageBoxes for Info
- Added small (but necessary) boxes of information to help inform you of various things
Revamped Some UI
- In-game Leaderboards got a makeover, functionality soon!
- Momentum Settings panel sees more settings regarding these changes and other requests
Linux Build
- Build was fixed to compile and run on Linux (we haven't forgotten you!)
- Fully supported Linux build planned for Alpha release
Quality of Life
- CS:S properly mounts regardless of which drive it's on
sv_tickrate
,sv_maxvelocity
, andsv_airaccelerate
are unlocked (temporarily)- "Select Map" button now shows up in-game
- Added a "practice mode safeguard" toggle (mom_practice_safeguard)
- "mom_restart" now teleports to the spawn spot if a start trigger is not found
Fixes, Baby
- Updated ClientScheme and SourceScheme to better fit color scheme of mod
- Fixed various UI bugs with sizing and location of text and other elements
- Fixed output timings for entities to use tick-based time (Thanks Asunaya!)
- Fixed weapon collisions (no more random boosts!)
- Fixed knife slashes (they show up now!)
- Fixed crashes when playing the game offline
- Fixed some memory leaks found throughout Valve's code
- Fixed bug with player and replay camera popping out of bounds when too close to ceiling
- Fixed demo view interpolation and possible demo timescale bug
- Fixed bug where player was stuck for 3 seconds at map start
- Fixed point_cameras
- Fixed particles to properly mount
- Fixed replays showing 0 velocity if they had over maxvelocity
- Fixed player slowdown in start zone if the player was using checkpoint menu
- Fixed player_speedmod not setting player speed
- Fixed offset bug with spectating a replay in chase mode
- Fixed the mapfinished panel to not prematurely close if player goes out of end trigger
- Fixed
mom_restart
not resetting player progress (stored in target name)
Note: Linux builds won't be available until alpha, but you can compile your own