(Draft) Implement Networking using GameNetworkingSockets and Quake 3-like snapshot system #53
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Note - this is a draft pull request and isn't ready to be merged yet.
Description
This pull request implements networking functionality for our game engine using the GameNetworkingSockets library for transport and a snapshot system similar to Quake 3's architecture. It includes the following features:
Various low-level engine changes have also been made - these are now merged into
master
as part of #58.API Changes
Networking
Synchronisation
To synchronise a property or field over the network:
Method Stripping
To strip methods:
How to Test
To test the networking functionality, do the following:
Related Issues
This pull request is related to the following issues: