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nodes deep bump

Mel Massadian edited this page Apr 25, 2024 · 1 revision

Deep Bump

This node uses the deep bump model (GPLv3). The 3 inference modes (color -> normals, normals -> curvature, normals -> depth) are all baked into a single node with a dropdown to select the operation. Some inputs are only used in some context, UX could be better. The inputs are self explanatory, but you should probably experiment a bit with it since inference is quite fast. One thing to be sure is to tick normals_to_height_seamless when the input is seamless, see below for more infos.

This example is available in the base examples list. In the example we also use the Model Patch Seamless node in order to have non repeating, tileable textures

workflow This is the output textures from the workflow applied to a tessellated mesh in blender
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