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nodes deep bump
Mel Massadian edited this page Apr 25, 2024
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This node uses the deep bump model (GPLv3).
The 3 inference modes (color -> normals, normals -> curvature, normals -> depth) are all baked into a single node with a dropdown to select the operation.
Some inputs are only used in some context, UX could be better.
The inputs are self explanatory, but you should probably experiment a bit with it since inference is quite fast. One thing to be sure is to tick normals_to_height_seamless
when the input is seamless, see below for more infos.
This example is available in the base examples list. In the example we also use the Model Patch Seamless node in order to have non repeating, tileable textures
workflow | This is the output textures from the workflow applied to a tessellated mesh in blender |
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The nodes strikethroughs are just not documented yet so it's easier to spot empty wiki pages.
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Nodes
- Animation Builder
- Any To String
- Apply Text Template
- Batch From History
- Batch Nodes
- Bbox
- Bbox From Mask
- Blur
- Color Correct
- Colored Image
- Concat Images
- Crop
- Debug
- Deep Bump
- Export With Ffmpeg
- Face Swap
- Film Interpolation
Fit Number- Image Compare
- Image Premultiply
- Image Remove Background Rembg
- Image Resize Factor
- Image Tile Offset
- Int To Bool
- Int To Number
- Latent Lerp
- Load Audio
- Load Face Analysis Model
- Load Face Enhance Model
- Load Face Swap Model
- Load Image From Url
- Load Image Sequence
- Mask To Image
- Model Patch Seamless
- Model Pruner
- Qr Code
- Restore Face
- Save Gif
- Save Image Grid
- Save Image Sequence
- Save Tensors
- Sharpen
- Smart Step
- Stack Images
- String Replace
- Styles Loader
- Text To Image
- Transform Image
- Uncrop
- Unsplash Image
- Vae Decode
- Extras & Guides