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  1. me-sample-gu me-sample-gu Public

    PSP's Media Engine sample code, demonstrating how to write and update a Ge list concurrently from both Cpu

    C++

  2. atomic-point-of-view atomic-point-of-view Public

    APoV, Atomic Point of View rendering project. Voxels raycaster able to generate pre-rendered voxel regions, supporting alpha blending, intented to be streamed as interactive volumetric data.

    C++ 1

  3. cloud-of-voxels cloud-of-voxels Public

    A CPU side voxels to pixels rendering (voxel raycaster) project. Using a process over an octree to accelerate the ray.

    C++ 4

  4. me-sample-lock me-sample-lock Public

    Basic sample code demonstrating how to use a lock as a simple mutex between the main CPU and the Media Engine, enabling concurrent writing in cached memory.

    C++ 1

  5. me-sample-drawing me-sample-drawing Public

    PSP's Media Engine drawing sample code. Writing from both the Media Engine and the main CPU at the same time

    C++ 2

  6. apov-js-navigator apov-js-navigator Public

    APoV Js Navigator is an interactive, volumetric data visualizer to navigate through a stream of pre-rendered voxels region. This part of the APoV project is written in Javascript, using WebGl and R…

    JavaScript