Coding essentials for all your projects!
All scripts have a simple example project demonstrating how they work.
Contents
- LSQuickScripts
- My 'cheatsheet' collection of code snippets. I always have this in every project I do :)
- Mesh Copy
- Read all the vertex information of a mesh, and rebuild the mesh using MeshBuilder.
- MeshBuilder Plane Generator
- Generate a plane of custom density using MeshBuilder.
- Simple SDF Collisions Update
- Lightweight setup to get a mesh's SDF information in the VFX editor.
- Texture Sample
- Simple function that samples the color of a (live) texture at a coordinate.
- Radial Menu Spectacles
- A Radial Menu setup for the Spectacles
- VoiceML Simple Transcribe
- Lightweight setup to get the VoiceML transcription of the user's microphone.
- Portal
- Super simple way of making a portal out of a mesh. It calls your callback function when the user walks through it, and keeps track of whether you're inside or outside the portal world.
- World Placement
- Make an object follow the user's gaze, with nice animations. Useful for placing the scene in front of you in the Spectacles.
- Smooth Follow
- Make any 3D Transform or Number smoothly interpolate with only a couple lines of code.
- Hand Tracking
- A setup that makes pinch-detection super easy (and supports tap emulation in preview window)
- Button
- Drag-and-drop solution to make any visual into a tappable button!