Skip to content

marc-gavanier/rorrim

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

59 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Rorrim

Video game produced in 48 hours for Global Game Jam 2022, feel free to review our submission

Rorrim Title

Table of Contents

How to play

About

Global Game Jam

Diversifiers

  • 20th Century Gaming: Your game's visuals are in the style of games from a device released before the year 2000.
  • Stick Together: Make a game that revolves around grouping characters or objects.

Controls

  • Move: WASD (English keyboards)
  • Move: ZQSD (French keyboards)
  • Move: Arrows
  • Switch cameras: TAB

Context

You control two characters: a black skeleton in a white dungeon and a white skeleton in a black dungeon.
Moves of the white skeleton are mirrored to the black skeleton.

Each of the skeletons must reach an end area in the dungeon to progress to the next level.

You can interact with the elements that have the same color of the skeleton, it can have an impact in the other dungeon!
You can switch the two views in order to see on the other side of the level.

Synopsis

Are you alive ? Maybe yes, maybe no...
You just wake up in the catacombs. How did you come here ?
Never-mind let's move a little bit...
Wow!
What's happening to you?
You feels... split... or joined ?
Let's go out of there!

Platforms

Built with

  • Unity 2020.3.26f1 is a real-time engine that helps creators to make cross-platform video games

Getting started

Prerequisites

  • Download and install Unity

Installation

  1. Clone the repo
git clone git@github.com:marc-gavanier/rorrim.git
  1. Open the project with Unity

Contributing

  • Create your Feature Branch (git checkout -b feature/amazing-feature)
  • Commit your Changes (git commit -m "add some amazing feature")
  • Push to the Branch (git push origin feature/amazing-feature)
  • Open a Pull Request

Credits

Jammers

Musics

Graphics

License

Released under the terms of the MIT license. See LICENSE for the full details.