A Volume Rendering application using OptiX 6.0.0 ray tracing api and the DL Denoiser built in post processing stage. Code based on "OptiX QuickStart" Tutorial and OptiX Denoiser.
Also followed the tip from Brayns visualizer (github repo) to integrate the gradients from each pixel weighting each sample by its current opacity.
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Clone this repository into OptiXSDKFolder/SDK
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Insert "add_subdirectory(optixDLDenoiserVolumeRendering)" inside OptiXSDKFolder/SDK/CMakeLists.txt
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Use cmake to build the samples
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done!