Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added new node groups #12

Open
wants to merge 1 commit into
base: main
Choose a base branch
from
Open

Added new node groups #12

wants to merge 1 commit into from

Commits on Dec 18, 2022

  1. Added new node groups

    Brand new node groups:
    Vertex Lighting (geometry nodes)
    PS1 Texture Warp (geometry and shader nodes)
    
    I have also added a couple of nodes which are similar to ones we already have but with some important differences:
    
    PS1 Vertex Snap V2 (geometry nodes) - performs vertex snapping in a manner that is closer to actual PS1 hardware, i.e. vertices snap to the screen-space pixel grid (configurable in the node settings).
    
    Pattern Dither (compositor) - applies dithering to each rgb channel in the render and reduces the channel-wise colour depth to a specified amount. This allows for dithering of arbitrary full-colour renders. Also gives you the option to provide your own dither pattern/threshold matrix for the dither effect.
    matejlou committed Dec 18, 2022
    Configuration menu
    Copy the full SHA
    1224bb5 View commit details
    Browse the repository at this point in the history