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Parts redux #58
Parts redux #58
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Rinn
commented
Apr 4, 2024
- Change parts to confirm mafia data, confirmation false now means a part is listed for a monster but appears incorrect, true is if a part isn't listed
- Don't parse when text altering effects are active
- Text altering effects however are fine if a source uses skill ids instead of text parsing
- Add yarn lint
import { $effects, $items, $locations, have } from "libram"; | ||
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const ALTERING_EFFECTS = $effects`Can Has Cyborger, Dis Abled, Haiku State of Mind, Just the Best Anapests, O Hai!, Robocamo, Temporary Blindness`; | ||
const ALTERING_EQUIPMENT = $items`makeshift turban, staph of homophones, sword behind inappropriate prepositions`; |
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also papier-mâchine gun and papier-mâchéte, I think
})), | ||
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data.push( |
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this was a bug in the original too, but if you have the perk for detecting butts, excavator shouldn't send data for butts