In this tutorial repository and associated video you will learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
This primarily is using the Handles API for Scene View drawing by implementing a Custom Editor for a class. The "Editor Scripting" comes in by doing similar things to what you would do in your game, in the "Editor" script, such as placing objects, drawing some things, or text.
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- Requires Unity 2020.3 LTS or higher.
- Navigation Components
- I'm using Infinity PBR's Gargoyle in the tutorial, but this project ships with the scene preconfigured to use another model.