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Editor Script that read datas from the original Square game Vagrant Story to build prefabs and databases.

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korobetski/Vagrant-Story-Unity-Parser

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Vagrant-Story-Unity-Parser

Editor Script that read datas from the original Square game Vagrant Story to build prefabs and databases.

Add a Vagrant Story window into Unity where you can import models, maps and other information directly from the original Vagrant Story CD-ROM.

Currently supported formats : WEP ++

SHP +

SEQ ++ (from great work of morris : https://github.com/morris/vstools)

ARM ++

ZND +

MPD =

ZUD +

EFFECTS = .FBC (100%) contains colors, .FBT (100%) textures and .P (40%) build the frame animation many things remains unknown

AKAO ++ Akao's file formats is finally relatively well known now, so it's now possible to convert music instruction into a MIDI file, and create a sf2 soundfont to go with. Here is some examples of re-sampled musics using this tool (and some other fonts to try to get a better sound): https://www.youtube.com/playlist?list=PLLk6oPkqLHuGNvKgo8T2zjSt-O8oo6Eky

There is a dependency for AKAO conversion to WAV, just copy my forked version of Unity-Midi in Assets Folder : https://github.com/korobetski/unity-midi/tree/master/Assets/UnityMidi

Discord channel here : discord.gg/dXvJNVD

SHP view (special case when faces have vertex colors)

MPD view

ARM view

WEP view

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